Just because you run across a wild Pokémon doesn’t necessarily mean you need to fight it. While Pokemon can be difficult to predict, it is possible to avoid or smooth over hostilities before violence breaks out.
- When a wild Pokémon (or a group of them) is aware of the party’s presence, then the Pokémon (or the leader of the group) makes a Hostility Check to determine its Attitude. In groups it may matter what each individual thinks of the party, but generally only the leader’s Attitude is relevant. A wild Pokémon’s Attitude can range from Hostile to Friendly.
- To make a Hostility Check, roll 1d4, add the Pokémon’s Hostility value, then consult the chart below to determine its Attitude towards the party. A Pokémon you’ve just met is unlikely to be Murderous or Devoted outside of special circumstances.
- Extenuating circumstances may warrant a modifier to this roll of either +1 or -1. For example, a hungry Stoutland might be more likely to attack travelers, or a Garchomp that has recently eaten might be more likely to just not care about intruders.
Check Result | Attitude |
0 or lower | Friendly |
1 | Comfortable |
2 | Indifferent |
3 | Suspicious |
4 or higher | Hostile |
Affecting Attitude
- There are several ways to improve a wild Pokémon’s Attitude towards you. Helping them with a problem or bribing them with food or other items may make them more friendly towards you, to the GM’s discretion. Alternately, using the Improve Pokémon’s Attitude Power might get the job done, too.
- Attacking a Pokémon unprovoked or attacking their friends/family is likely to lower their Attitude towards you. Especially heinous acts might turn a wild Pokémon Murderous.