STARTING FORMULA:
Attacking Stat + DB + STAB(+3/tier) = Damage
(Damage – Defending Stat) / or * (Resistance (half/quarter) or Weakness (x1.5/2.0)) = Damage Taken
BASE HP X 3 +10 + Level + Nature + Size Bonus = Actual HP
+1 ALL STATS/LEVEL, +3/TIER TO 2 STATS FROM NATURE
4 tiers?
CS = +3/tier, caps at +4/-2? cannot go below 0
DB goes up by tier; Tier 1 = x1.0; Tier 2 = x1.5; Tier 3 = x2; Tier 4 = x2.5
DB base range is 1-25; DB is Power /10, rounded down
work on HP formulas and weakness/resistance
Larvitar lv 1, Brave (+ATK, +DEF)
15+10+1 HP 26
6+1+3 ATK 10
5+1+3 DEF 9
5+1 SPATK 6
5+1 SPDEF 6
4+1 SPEED 5
bite DB 6; 6 x 1 = 6 + 3 STAB + 10 ATK = 19 damage
Blissey lv 20, Hardy (+HP, +DEF)
78+10+20+12 HP 120
1+20 ATK 21
1+20+12 DEF 33
8+20 SPATK 28
14+20 SPDEF 34
6+20 SPEED 26
double-edge DB 12; 12 x 2.5 = 30 + 12 STAB + 21 ATK = 63 damage
- Larvitar: 63 – 9 = 54 x 0.5 = 27 damage taken; -1 HP left KO’D
- Machamp: 63 – 40 = 23 damage taken; 34 HP left
- Dugtrio: 63 – 37 – 26 damage taken; 34 HP left
- Steelix: 63 – 52 = 11 x 0.5 = 5 damage taken; 97 HP left
Vs. Mewtwo: 63 – 29 = 34 damage taken; 29 HP left MASSIVE DAMAGE
Machamp lv 20, Brave (+ATK, +DEF)
27+10+20 HP 57
13+20+12 ATK 45
8+20+12 DEF 40
7+20 SPATK 27
9+20 SPDEF 29
6+20 SPEED 26
cross chop DB 10; 10 x 2.5 = 25 + 12 STAB + 45 ATK= 82 damage
- Blissey: 82 – 33 = 49 x 1.5 = 73 damage taken; 47 HP left MASSIVE DAMAGE
- Larvitar: 82 – 9 = 73 x 1.5 = 109 damage taken; -83 HP left DEAD, RIP
- Dugtrio: 82 – 37 = 45 damage; 15 HP left MASSIVE DAMAGE
- Steelix: 82 – 52 = 30 x 1.5 = 45 damage taken; 57 HP left
Vs. Mewtwo: 82 – 29 = 53 x 0.5 = 26 damage taken; 37 HP left
Dugtrio lv 20, Hardy (+HP, +DEF)
18+10+20+12 HP 60
10+20 ATK 30
5+20+12 DEF 37
5+20 SPATK 25
7+20 SPDEF 27
12+20 SPEED 32
earthquake DB 10; 10 x 2.5 = 25 + 12 STAB + 30 ATK = 67 damage
- Blissey: 67 – 33 = 34 damage taken; 86 HP left
- Machamp: 67 – 40 = 27 damage taken; 30 HP left
- Steelix: 67 – 52 = 15 x 1.5 = 22 damage taken; 80 HP left
Vs. Mewtwo: 67 – 29 = 38 damage taken; 25 HP left MASSIVE DAMAGE
Steelix lv 20, Brave (+ATK, +DEF)
24+10+20+48 HP 102
9+20+12 ATK 41
20+20+12 DEF 52
6+20 SPATK 26
7+20 SPDEF 27
3+20 SPEED 23
Iron Tail DB 10; 10 x 2.5 = 25 + 12 STAB + 41 ATK = 78 damage
- Blissey: 78 – 33 = 45 damage taken; 75 HP left
- Machamp: 78 – 40 = 38 damage taken; 19 HP left MASSIVE DAMAGE
- Dugtrio: 78 – 37 = 41 damage taken; 19 HP left MASSIVE DAMAGE
Vs. Mewtwo: 78 – 29 = 49 damage taken; 14 HP left MASSIVE DAMAGE
Mewtwo lv 20, Rash (+SPATK, +SPEED)
33+10+20 HP 63
11+20 ATK 31
9+20 DEF 29
15+20+12 SPATK 47
9+20 SPDEF 29
13+20+12 SPEED 45
Psychic DB 9; 9 x 2.5 = 22 + 12 STAB + 47 SPATK = 81 damage
- Blissey: 81 – 34 = 47 damage taken; 73 HP left
- Machamp: 81 – 29 = 52 x 1.5 = 78 damage taken; -21 HP left KO’D
Vs. Dugtrio: 81 – 27 = 54 damage taken; 6 HP left MASSIVE DAMAGE
Vs. Steelix: 81 – 27 = 54 x 0.5 = 27 damage taken; 75 HP left
TRAINER CASH MATH:
Double all listed amounts for Daily values, quadruple that amount for Weekly values, x 40 for Yearly Values
As a shit thief cunt with 3d6 Acrobatics:
Rolling max: 18 x 5 = $90/$180/$720/$28,800
Rolling min: 3 x 5 = $15/$30/$120/$4,800
Taking 3: 9 x 5 = $45/$90/$360/$14,400
As a master thief with 8d6 Acrobatics, +8 Grade, and the Professional 2 Edge
Rolling max: (48 + (8 x 3)) = 72 x 5 = $360/$720/$2,880/$115,200
Rolling min: (6 + (8 x 3)) = 30 x 5 = $150/$300/$1,200/$48,000
Taking 3: (24 + (8 x 3))= 48 x 5 = $240/$480/$1,920/$76,800
As a baby socialite with 3d6 Guile:
Rolling max: 18 x 20 = $360/$720/$2,880/$115,200
Rolling min: 3 x 20 = $60/$120/$480/$19,200
Taking 3: 9 x 20 = $180/$360/$1,440/$57,600
As a master socialite with 8d6 Guile, +8 Grade, and the Professional 2 Edge
Rolling max: (48 + (8 x 3)) = 72 x 20 = $1,440/$2,880/$11,520/$460,800
Rolling min: (6 + (8 x 3)) = 30 x 20 = $600/$1,200/$4,800/$192,000
Taking 3: (24 + (8 x 3))= 48 x 20 = $960/$1,920/$7,680/$307,200
As a non-adventuring level 1 carpenter with 4d6 General Edu., +2 Grade
(AKA An average apprentice)
Rolling max: (24 + 2) = 26 x 15 = $390/$780/$3,120/$124,800
Rolling min: (4 + 2) = 6 x 15 = $90/$180/$720/$28,800
Taking 3: (12 + 2) = 14 x 15 = $210/$420/$1,680/$67,200
As a master level 1 carpenter with 4d6 General Edu., +8 Grade, and the Professional 2 Edge
(AKA An average master)
Rolling max: (24 + (8 x 3)) = 48 x 15 = $720/$1,440/$5,760/$230,400
Rolling min: (4 + (8 x 3)) = 28 x 15 = $420/$840/$3,360/$134,400
Taking 3: (12 + (8 x 3)) = 36 x 15 = $525/$1,050/$4,200/$168,000
EXPECTED WEALTH RANGE PER TIER:
To determine range:
- Define how long a PC should spend in their Tier
- Determine lowest and highest ranges of wealth that can be achieved within that timeframe?
- How much are the abilities at that tier “worth”, monetarily?
- Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh ????
Totally spitballing, but:
Assuming Tier 1 takes 2 months of dedicated adventuring to get through, 4 months of slacking?
Thief PC makes $560 per week; Socialite PC makes $2240 – Thief PC makes $4480/$8960; Socialite makes $17920/$35840
Tier 2 takes 4 months of adventuring, 8 of slacking??
The chart below shows the range at the beginning of the tier, then the range at the end.
TIER | LOW-WEALTH RANGE | HIGH-WEALTH RANGE |
1 | $1,000 – $2,000 $4,500 – $9,000 |
$4,000 – $8,000 $18,000 – $36,000 |
2 | ||
3 | ||
4 |
Fuck all this dumb shit I hate economics anyway
NEW ECONOMIC PARADIGM:
Tiers 1&2 use Poke-dollars as normal
Tiers 3&4 use P-Crystals for higher level shitz
NEVER SHALL THE TWAIN MEET
- Really cool shit can only be bought with P-Crystals
- Properties produce dollars at first, then P-Crystals
- Masterwork Quality & higher items are made with P-Crystals instead of cash
- Scrap exists for Poke-dollars, but not P-Crystals