Pokemon & Trainers have the same stats, of course – only 2 stats are derived from these: HP and Evasion.
- Health is how much HP you have.
- Attack is added to Physical damage rolls.
- Defense is subtracted from the damage of a Physical attack before subtracting from HP.
- Special Attack is added to Special damage rolls.
- Special Defense is subtracted from the damage of a Special attack before subtracting from HP.
- Speed determines turn order during combat and how much Evasion you have
Health is separate from HP – if a creature has 0 or less HP, they are KO’d.
- (Health x 3) + 10 + Level + Nature Bonus + Size Bonus = Max HP
There is only 1 Evasion type, which is applied to all Accuracy Checks
- +1 Evasion per 10 Speed, no cap
- Evasion can be negative, also with no cap.
This only happens when you’re flanked and/or have been hit by Status attacks.
Combat Stages alter Stats – there are no CS for Health. Combat Stages may never go above +4 or below -2. A Stat can never be brought below 0 by any means.
- Combat Stages modify a stat based on your Tier, providing a +3 per Tier bonus or penalty to the relevant stat. A Tier 1 Larvitar gaining +1 DEF CS would gain +3 to its DEF stat, while a Tier 4 Scizor losing -2 ATK CS would lose -24 ATK to its ATK stat.
- Combat Stages remain until the creature is switched out, or when 10 minutes have passed.
- Speed CS also affects the movement capabilities of the creature, increasing or decreasing its movement capabilities by 25% per CS.
Creatures have Size Modifiers which change their stats, listed below. Size Modifiers are already factored into entries in the Pokedex.
Size | Modifier |
Mini | +3 Evasion +3 Accuracy |
Tiny | +2 Evasion, +2 Accuracy |
Small | +1 Evasion, +1 Accuracy |
Medium | N/A |
Large | +3 Health/tier, +25% to all Movement Capabilities |
Huge | +6 Health/tier, +50% to all Movement Capabilities |
Massive | +9 Health/tier, +75% to all Movement Capabilities |
Gigantic | +12 Health/tier, +100% to all Movement Capabilities |
Moves generally grant a bonus to a Stat upon learning it. This bonus is detailed in the Move itself, denoted as [+HP], for example.
This bonus is equal to +1 per Tier.