Rank 2 (Untrained)
Size Up Human: You can attempt to identify the combat ability of a human as an Interrupt Action. The DC for this check is 5 + Target’s Level. They do not have to be alive for you to gather information about them, though they must still be identifiable. You always learn your target’s Tier.
Critical Success: You are aware of what Moves they know. Moderate Success: You are aware of all of their Abilities and Capabilities. Success: You learn what its highest stat is, as well as their level. |
Rank 3 (Novice)
Weapon Proficiency: Your Struggle Attacks and Weapon Moves have their Damage Base increased by X, where X is your Tier. You can also swap out your weapon’s current Struggle Attack for a different one, provided you spend 1 x Weapon’s Quality hours in training.
Sunder Matter: When striking an object to harm it, you ignore X points of its DR, where X is your Combat Rank times your Tier. You may add X to Combat checks made to destroy objects that are about to collide with you, where X is equal to your Combat Rank x Your Tier.
Identify Combat Item: You are capable of learning all of the qualities a Weapon or Armor has, provided you spend a Downtime Action studying it. If you study an item of a higher Tier than you, it takes longer depending on how much stronger it is than you. If it is one Tier higher, you spend one Downtime Action per the item’s Tier studying it. If it is two Tiers higher, you spend two Downtime Actions per the item’s Tier studying it. If it is three Tiers higher, you spend three Downtime Actions per the item’s Tier studying it. You can also identify Weapons or Armor as a Full Action, provided you pass a DC 6 x Item’s Tier Combat check. You gain a bonus to this check based on your familiarity with the item. Without spending a Downtime Action, you cannot identify the item’s [Magic] effects, if it has any. You can also use this power to see past knockoffs and forgeries, although this is an Opposed Check vs the Guile of the person who made it. When doing so, you still make a check to identify the item. Upon Success, you know the general value of the item, or its apparent value if it is a forgery. If you succeed against the Opposed Check, you know it is a forgery and its true value.
Circumstance | Check Modifier | Example | |
Minimal knowledge of subject | +1 | A second hand familiarity with subject, a description or very few previous interactions | |
Fair knowledge of subject | +3 | First hand familiarity with subject, many previous interactions within the recent past | |
Substantial knowledge of subject | +5 | Very familiar with subject, a lot of previous interactions stretching over a long period of time | |
Distracted and not fully focused | -3 | Being talked to, using your Standard Action on another task | |
Extremely distracted and barely focused | -5 | Being yelled at, defending against an obvious threat in combat, using your Full Action on another task | |
Rushing a Full Action to a Standard Action | -2 | – | |
Rushing a Standard Action to a Shift Action | -1 | – | |
Rushing a Standard or Shift Action to a Swift Action | -3 | – |
Rank 4 (Adept)
Danger Sense: You gain a +X bonus to your Initiative, where X is your Tier. Your Struggle Attacks and Weapon Moves also have -Y AC, where Y is half your Tier.
Opportunist: You may use any Melee Combat Maneuver in place of a Struggle Attack during AoOs.
Rank 5 (Expert)
Machamp Grip: You may wield two-handed weapons as if they were one-handed. If you wield a one-handed weapon in one hand, you may apply Weapon Proficiency to it twice. If you wield two one-handed weapons in both hands, you gain +1 Evasion and do not suffer any Accuracy penalties from dual-wielding. If you are not wielding any weapons, you gain +X DR where X is your Combat Rank. You may also apply Weapon Proficiency to improvised weapons.
Rank 6 (Master)
Sunder Form: When striking a creature to harm it, you ignore X points of its DR, where X is your Combat Rank x Your Tier.
Dimensional Fighter: You may touch Intangible creatures as if they were not Intangible. You also gain the Scrappy Ability. After you hit a foe with an attack, they cannot use a [Space] effect for one full round.
Rank 7 (Grandmaster)
Time Fighter: When someone in your line of sight uses a [Time] effect, you may expend an Interrupt Action to negate the effect or follow your target through time. After you hit a foe with an attack, they cannot use a [Time] effect for one full round.
Rank 8 (Virtuoso)
The Destroyer: Your Critical Hits cause the target to Faint if they do not also have this Skill Rank. All your strikes against objects are treated as Critical Hits, bypassing crit immunity.