Rank 1 (Pathetic)
Recall Occult Factoid: See the Knowledge section for details.
Rank 2 (Untrained)
Identify Magic: You can attempt to identify [Magic] effects as an Interrupt Action. The DC for this check is 6 x Effect’s Tier.
Critical Success: You know exactly what created the effect and when, in addition to what tags it has. Moderate Success: You also identify a non-specific source and what tags the effect has. For example, you would know a force field was created by a Ghost-type pokemon, but not what kind of pokemon. Success: You recognize what tags the effect has. |
Rank 3 (Novice)
Dowser: As an Extended Action (S), you may use a dowsing implement to find natural resources. This dowsing implement must be rod-like and less than 5 feet long – meaning some weapons count. If you use a Dowsing Rod, you gain a +3 bonus to dowsing checks. If the dowser instead spends an Extended Action (L), with a pull after the initial dowsing check to weigh and examine it they learn more about the distance, quantity, quality, and ease of accessibility of the target source. This power has a range of 2 km.
You may attempt to find drinkable water or similar kinds of natural resource that a Pokemon requires to live, like gems for a Sableye, with a DC 6 Occult Education check. You may also attempt to find mineral resources like Shards, natural metals, or ore veins with a DC 8 Occult Education check. If attempting to find a specific mineral, you suffer a penalty on your check ranging from 1-4 points, depending on the rarity and value of it. This penalty is set by the GM, but they should tell you the penalty amount before you make the check. This power is completely blocked by at least 1 inch of lead or natural lodestone deposits.
Critical Success: You know where any source of water or minerals is. Moderate Success: You know where any source larger than a bucket is. Success: You learn where any source larger than a bathtub is. Failure: You know where any source larger than a home is. Moderate Failure: You don’t feel any pull and have no idea where to start looking. |
Craftwork: When first achieving this skill rank, choose a category from the list below. Once chosen, you may create items from that category. See the Crafting section for details.
- Weapon Enchantments
- Armor Wards
- Magic Items
Rank 4 (Adept)
Track Aura [Tracking]: As an Extended Action (S), you may use a dowsing implement to find a specific creature or object. Once you begin this process, you must not be interrupted or the power will fail. Their Aura remains behind in the path they have travelled, and this pull leads to the nearest spot on their trail within 2 km, or along their trail if you are already adjacent to it. Once you have the right pull, you do not need to weigh the pull so long as you successfully make a check to follow it again within 1 minute of a previously successful check or weighing. If needed, you can reacquire it with an Occult Education check and a full minute of weighing so long as this is attempted within 1 hour.
The DC for this check is determined by your connection to the target, as indicated in the table below. Since this power follows a path and not the individual themselves, it is not stopped by materials that block dowsing attempts unless the whole path is separated from the dowser by such materials.
Knowledge of Person or Object | DC |
None | 161 |
Secondhand (You have heard of the person or object) | 141 |
Firsthand (You have seen the person or object) | 12 |
Familiar (You know the person or object well) | 10 |
1 – You must have some sort of connection to a creature or object you have no direct experience with. | |
Connection | Check Modifier |
Likeness or picture | +0 |
Possession or related object | +1 |
Body part (hair, scale, etc.) or piece of object | +3 |
Success: You can follow the pull to any trail that is less than 1 day old. For every 3 points you succeed over the DC, you can follow a trail that is 1 day older. Failure: You know the general direction to their trail, but no direct connection. Moderate Failure: You fail to find anything and need to spend an Extended Action (L) to take a break before trying again. |
Rank 5 (Expert)
Sense Presence [Magic]: As a Shift Action, you can gain Lifesense out to 20 meters for 1 round. Alternatively, you may use a Swift Action to gain Lifesense out to 4 meters for 1 round. These distances are reduced to half if you do not have a dowsing implement in your hand and are doubled if you are wielding a Dowsing Rod.
Rank 6 (Master)
Sense Any Presence: When using Sense Presence, you can detect Intangible creatures with Lifesense.
Rank 7 (Grandmaster)
Necroglot: You gain the Necroglot capability.
Scrying [Tracking, Magic]: You are able to use reflective surfaces as scrying devices, to see and hear locations or people far away. This requires an Extended Action (L) and an Occult Education check and the DC functions similarly to Track Aura, except you need information or materials from the location rather than a piece of the object. The scrying window lasts up to a period of time determined by your check result. Each additional scrying attempt before you have had an Extended Rest increases the DC by 3 points. You do not need to concentrate to maintain the window, and you do not need to be within any particular range of it.
If you are targeting an individual, it shows their immediate surroundings (about a 3 meter radius), and you hear sounds as if you were in the location. The window will follow them at a rate of up to 100 meters per round. If you are targeting an area, you instead see an area (about a 10 meter radius), though this can be blocked by walls or other obstructions and cannot move. You can use any of your non-touch senses to perceive things on the other side. Other creatures may use your window for these functions. Objects in view are displayed in detail, while creatures other than the initial target are not shown in identifying detail and sounds they make are distorted. If you or anyone viewing attempts to make them out, they must pass a DC 5 x Target’s Tier Occult Education check to cause them to show up clearly.
Your scrying window may be noticed by creatures with Expert or higher Occult Education. When scrying on them, they may attempt to return scry through your window with a DC 12 Occult Education check and may attempt to break the window with an Opposed Check. If they return scry, they cannot learn your identity, merely your surroundings.
Critical Success: You may view the location for 1 hour per Occult Education Rank you have. Moderate Success: You may view the location for 10 minutes per Occult Education Rank. Success: You may view the location for 1 minute per Occult Education Rank. Failure: You may view the location for 1 round per Occult Education Rank. Moderate Failure: You cannot view anything at all. |