Crafting Skills: Medicine Edu. Crafting Scrap: Medicine
Medicine is vital to parties without any Trainer Classes that have access to healing. All Medicine Items are used as a Standard Action. All Restoratives are of “N-12” weight.Item | Effect | DC | Value |
Potion 0(E) | Restores 20 HP. | 8 | 20 |
Bandage 0(E) | Applied as Extended Action and lasts for 6 hours; doubles the Natural Healing rate of creatures, meaning they heal 2 HP Ticks per hour. Heals 1 Injury if it remains in place for the full duration. Stops working if target creature is damaged in any way. | 8 | 30 |
Revive 0(M) | Revives a Fainted target and sets to 20 HP. | 9 | 30 |
Status Cure 0(M) | Restores a Status Condition of the lowest Tier. | 9 | 50 |
Super Potion 1(E) | Restores 35 HP. | 11 | 35 |
Status Shield 1(H) | Makes target immune to a single Status Category for 3 turns. | 13 | 70 |
Hyper Potion 2(E) | Restores 70 HP. | 14 | 70 |
Ether 2(H) | Restores 1 PP. | 16 | 100 |
Full Restore 3(M) | Restores 80 HP and cures any Tier 3 or lower Status Afflictions. | 18 | 140 |
Miracle Cure 3(M) | Cures the target of any Diseases they suffer from. | 18 | 1 |
Full Revive 4(M) | Revives a Fainted target, sets them to 100% HP, and removes all Injuries. | 21 | 1 |
Mind Guard 4(M) | Ends any [Mind-Affecting] effects on the target and makes them immune to further [Mind-Affecting] effects for 10 hours. | 21 | 2 |
Space Guard 4(M) | Ends any [Space] effects on the target and makes them immune to further [Space] effects for 10 hours. | 21 | 2 |
Time Guard 4M) | Ends any [Time] effects on the target and makes them immune to further [Time] effects for 10 hours. | 21 | 2 |
Enhancement | Effect | DC | Value |
Restorative Boost | Increases the HP Restored by X. DC increases by 1 for every 5 HP. | +1 | 1*X |
Status Cure | Restores a Status Condition of the lowest Tier. Can be stacked up to 3 times to cure the next highest Tier within the Category; if this item is already a Status Cure, the cost is reduced to 15 and the DC is reduced to 3. | +6 or +3 | 30 or 15 |
Revival | Revives the target from Fainted status if they are above 0 HP. | +6 | 10 |
Shield Boost | The target is immune to a single Status Category for 1 turn. Can be stacked to increase duration. | +3 | 20 |
Etherous | Restores 1 PP. Can be stacked up to 2 times. | +6 | 100 |
M. Guard | Ends any [Mind-Affecting] effects on the target and makes them immune to further [Mind-Affecting] effects for 5 hours. Can be stacked up to 2 times. | +9 | 1 |
S. Guard | Ends any [Space] effects on the target and makes them immune to further [Space] effects for 5 hours. Can be stacked up to 2 times. | +9 | 1 |
T. Guard | Ends any [Time] effects on the target and makes them immune to further [Time] effects for 5 hours. Can be stacked up to 2 times. | +9 | 1 |