Crafting Skills: General Edu. Crafting Scrap: Food
Cooking is different from other forms of Crafting in that you can fluff the item however you please – the item will have the same effect regardless. This means you can pretty much make whatever kind of food you want without worrying about differentiating between fish pie and meat pie.
There are 3 main Food types: Snacks, which can be used as Held Items and can be eaten as a Free Action; Refreshments, which require an Extended Action (S) to consume; and Meals, which take an Extended Action (L) to consume. You can only have 1 of each Food type active at a time. Creatures can only consume 3 Snacks, 2 Refreshments, and 1 Meal per day without the Gluttony Ability. Benefiting from them all induces extreme power, but is also extremely expensive.
You can also create Resources, a generic food that either humans or most Pokemon can eat. See the Travelling minigame for details.
Base Food Item | Effect | DC | Value | Weight |
Snacks 0(E) | Grants a Tick of Temp HP. Effects last for 10 minutes. | 8 | 3 | N-10 |
Refreshments 1(E) | Restores 3 HP Ticks. Effects last for 1 hour. | 11 | 10 | N-5 |
Meals 2(E) | Grants +1 Max PP and +1 PP. Effects last 24 hours or until the end of your next Extended Rest. Also counts as a Resource. | 14 | 20 | W-1 |
Feasts 4(E) | Counts as a Meal that feeds up to 20 creatures at once and lasts 7 days instead of 1. Only counts as a Resource for the first day. | 20 | 1 | W-3 |
Enhancement | Effect | DC | Value |
Healing Boost | Restore 1 HP Tick. May be stacked. | +2 | 10 |
Flavoring | Choose a Flavor (Spicy, Sweet, Salty, Dry, Bitter). The food item grants +5 DR to those who like the flavor and cause the Enraged status to those who dislike the flavor. | +2 | 10 |
Skill Boost | Choose a Skill. Gain a +1 bonus to those Skill Checks. Can stack with multiple Skills, but can only stack with the same Skill twice. | +3 | 5 |
Power Boost | Increases the user’s Power by +1. | +4 | 15 |
Combat Boost | When crafting, choose a non-HP Stat. This item raises that stat’s Default CS by 1. Can stack with multiple Stats, but not with the same one. | +5 | 20 |
Status Cure | Restores a Status Condition of the lowest Tier. Can be stacked up to 3 times to cure the next highest Tier within the Category. | +5 | 20 |
Leftovers | Can only be applied to Snacks. The Snack now grants a Tick of Temp HP every round. | +5 | 30 |
Smart Boost | Increases the user’s Intelligence by +1. | +6 | 40 |
Etherous | Restores 1 PP. | +6 | 100 |
PP Boost | Grants +1 Max PP. | +6 | 100 |
P-Crystal Boost | Sprinkle a P-Crystal into your food. Grants the effects of PP Boost, Etherous, Smart Boost, Power Boost, and all 5 versions of Combat Boost. Can stack with any of the mentioned effects. | +10 | 1 |
Muscle Boost | Grants the Superpowered Capability. | +10 | 1 |
Other Food Item | Effect | DC | Value | Weight |
Resources 0(E) | Feeds 1 Hypervore, Omnivore, Carnivore, Herbivore or Filter Feeder. | 8 | 3 | N-20 |
Bait 0(E) | Used to attract Wild Pokemon. See the Catch a Pokemon Downtime Action for details. Can also be used while Travelling to force random encounter checks every 15 minutes for 1 hour. Can also be thrown at a Wild Pokemon as a Standard Action. If it fails a DC 12 Intuition check, it spends its next Standard Action eating the Bait. | 8 | 25 | N-20 |
Black Sludge 2(M) | Counts as a Snack Item. When consumed by a Poison-type creature, they restore an HP Tick every round and gain +5 DR for its duration. | 15 | 50 | N-20 |