STARTING FORMULA: Attacking Stat + DB + STAB(+3/tier) = Damage (Damage – Defending Stat) / or * (Resistance (half/quarter) or Weakness (x1.5/2.0)) = Damage Taken BASE HP X 3 +10 + Level + Nature + Size Bonus = Actual HP +1 ALL STATS/LEVEL, +3/TIER TO 2 STATS FROM NATURE 4 tiers? CS =…
Category: Miscellaneous
Glossary of Terms
Airborne: Status effect for being in the air AoO: Attack of opportunity, numbnuts Downtime Phase: phase of play Failures: -1 to -2 is a Normal Failure, -3 to -5 is a Moderate Failure, -6 or less is a Critical Failure Exhausted: -10 damage, shift or standard Hidden: Status effect for hiding Skill Damage: damage that…
Game Design Goals
ACTION RESOLUTION Everything but trying to hit something: Roll xd6 vs target number Trying to hit something: Roll 1d20 to hit vs move’s AC + target’s Evasion Basic Game Flow: Wake up – Downtime Phase If in town – Town Actions Goes about day – Action Phase If entering wilderness – Travel Phase Rest –…
Capabilities List
This is eventually going to be a list of the various capabilities in the game. For now… it’s this! Dead Silent: Mindlock: Stealth: show poorly vs Tremor & Blind sense + regular capability Superpowered: you have super strength Wallclimber: full movement on walls
Probabilities – Collision Damage
Formula Used Speed Weight Class Damage Object Size Total Damage (Speed Tier x Weight Class) + Object Size 1 1-7 1-7 1-8 2-15 (Speed Tier x Weight Class) + Object Size 2 1-7 2-14 1-8 3-22 (Speed Tier x Weight Class) + Object Size 3 1-7 3-21 1-8 4-29 (Speed Tier x Weight Class) +…