Crafting Skills: Occult Edu. Crafting Scrap: Magic
All Magic Items have the [Magic] tag (except for the Antimagic Stone). Magic Items typically have special effects not found anywhere else. Whenever a Magic Item is created or used, it leaves behind magical Residue for a # of time units equal to its Crafting DC. The amount of time it remains behind depends on its Quality, detailed below.
- Standard items leave behind Residue for a # of hours.
- Fine items leave behind Residue for a # of days.
- Expert items leave behind Residue for a # of weeks.
- Masterwork items leave behind Residue for a # of months.
- Legendary items leave behind Residue for a # of years.
Magic Items may or may not take up an equipment slot, depending on the item.
Item | Effect | DC | Value | Weight |
Cleanse Tag0(E) | Consumable Item. A small strip of paper with a prayer or incantations written on it, used to ward spirits or evil magic. See Tag Rules below. | 8 | 50 | N-40 |
Dowsing Rod0(M) | Hand Item. You gain a +3 bonus to checks for the Dowser and Track Aura Occult Education power, and extends their range out to 10 km. Doubles duration of Sense Presence power. | 9 | 50 | N-2 |
Repel Tag0(H) | Consumable Item. A small strip of paper with a prayer or incantations written on it, used to ward Pokemon. See Tag Rules below. | 10 | 75 | N-40 |
Damp Moss Rock1(E) | Accessory Item. As an Extended Action (L), you may raise the Humidity within a 1 km radius by 1 Tier. | 11 | 125 | N-8 |
Dry Moss Rock1(E) | Accessory Item. As an Extended Action (L), you may lower the Humidity within a 1 km radius by 1 Tier. | 11 | 125 | N-8 |
Mystic Knot1(H) | Accessory Item. A gossamer-like thread that is affixed to two creatures. Whenever one creature would be Fainted, whatever effect or damage that caused it is negated and the other creature becomes Fainted instead. | 13 | 250 | N-12 |
Size-Changing Bead1(H) | Accessory Item. A comma-shaped bead on a necklace that alters your size. When worn, as a Full Action you may alter your Size and Weight categories. You may be a # of Size and Weight categories removed from your base Size and Weight equal to your Tier. | 13 | 250 | N-20 |
Glamour Bead, Lesser1(H) | [Illusion] Accessory Item. A comma-shaped bead on a necklace that alters your appearance. When worn, you may use the Cunning Disguise Skill Power as a Full Action, being treated as if you had a disguise kit, but not any new clothing. If you create a complex disguise, it takes 2 Full Actions instead of the regular time. | 13 | 250 | N-20 |
Magic Glove2(E) | Accessory Item. A nice glove that fits over one hand and projects a magic replica of it. When wielded, your reach with that hand is functionally X meters, where X is your Tier x 10. This does not replicate any items your hand is holding. This hand is “attached” to your arm as if it were an extension of it, and can carry your weight as well as you can. | 14 | 300 | N-4 |
Magic Umbrella2(E) | Hand Item. A fancy umbrella that catches the wind. Can be a Simple Weapon. When wielded, you gain the Fall Adaptation capability. | 14 | 300 | N-2 |
Evil Eye2(M) | Hand Item. A wicked eye, oozing with malice. When used, you may Mark anyone within your line of sight. This Mark cannot be removed by any means and lasts for 10 minutes. | 15 | 450 | N-20 |
Mystic Manacles2(M) | A pair of magic cuffs. When you use the Bind Adversary Survival power with these, the target cannot use any [Time] or [Space] effects and the escape/break DC is set to 30. | 15 | 400 | N-20 |
Glamour Bead, Greater2(H) | [Illusion] Accessory Item. A comma-shaped bead on a necklace that alters your appearance. Works as a Lesser Glamour Bead except you may also alter your clothing. | 16 | 400 | N-20 |
Healthy Bead2(H) | Accessory Item. A comma-shaped bead on a necklace that brings health. When worn, you gain the Robust capability. | 16 | 400 | N-20 |
Magic Flute2(H) | A Magic Flute is tied to a specific Status Category. Once per day, a human can play the Flute as a Standard Action. Any creature that can hear the Flute cures conditions from that Category that are equal to or lower the player’s Tier. | 16 | 400 | N-4 |
Sacred Mirror2(H) | An oval-shaped hand mirror that is roughly the size of a person’s head (Tiny). If an [Illusion] effect is reflected in the mirror, it is instantly dispelled. | 16 | 400 | N-4 |
Sacred Sword2(H) | Hand/Accessory Item. A ceremonial sword that inspires hope. Can be a Fine Weapon. When worn or wielded, you and creatures you choose gain a +2 bonus to Morale rolls. | 16 | 400 | N-4 |
Amulet Coin2(H) | Accessory Item. A lucky coin that brings wealth. When worn, as a [Mind-Affecting] effect on creatures, you treat Items as being 1 Demand higher or lower than normal, whichever is more beneficial to you. | 16 | 400 | N-20 |
Legend Tag3(E) | Consumable Item. A small strip of paper with a prayer or incantations written on it, used to invoke the power or favor of Legendary Pokemon. See Tag Rules below. | 17 | 1 | N-40 |
Polyglot Potion3(E) | Consumable Item. A glowing concoction that allows a human to speak with Pokemon, and vice versa. When used, grants the Polyglot capability for 24 hours. | 17 | 1 | N-4 |
Antimagic Stone3(E) | [Anti-Magic] A strange and solid-colored rock that is placed in a special bag. When removed from this bag, the stone radiates a field with a 20 meter radius. All effects with the [Magic] tag are ceased while within this field. | 17 | 1 | N-4 |
Necroglot Potion3(E) | Consumable Item. A glowing concoction that allows a living creature to speak with the dead. When used, grants the Necroglot capability for 24 hours. May be poured directly onto a creature’s remains to cause its spirit to return for 10 minutes and be questioned by anyone as if they had Necroglot. | 17 | 1 | N-4 |
Crystal Ball3(M) | Grants a +3 bonus to using the Scrying Occult Education power and makes it impossible for others to return scry on you. | 17 | 1 | N-4 |
Antimorph Bead3(H) | Accessory Item. A comma-shaped bead on a necklace that preserves your form. When worn, you may not gain or lose any Types or Abilities unless you choose to. You are also immune to all Tier 4 Persistent Statuses. | 19 | 2 | N-20 |
Metamorphic Bead3(H) | Accessory Item. A comma-shaped bead on a necklace that alters your form. When worn, you may use the Transfiguration Skill Power to apply Transfigurations as a Full Action. The magic of the bead stores any physical items necessary for your Transfiguration in a pocket dimension until needed. | 19 | 2 | N-20 |
GS Ball4(E) | [Time] Daily – Free Action Trigger: You enter your End Phase A gold and silver-colored Pokeball with a mystic power. This ball cannot catch a Pokemon. When used, it undoes all events of the user’s current turn and rewinds time back to the beginning of their Start Phase. Any and all creatures are moved back to the positions they occupied at this time, and any damage or conditions that occurred during this time did not happen. All affected creatures are aware of the events of your now-nonexistent turn, but may make different choices in light of this information. Outside of battle, this item may rewind up to 10 seconds of time. | 20 | 2 | N-12 |
Sacred Ash4(M) | Consumable Item. Sparkling ash said to come from the wings of Ho-Oh. When used, bestows the Phoenix status condition as a Blessing that disappears after 3 uses. | 21 | 2 | N-20 |
Human-Potion4(H) | Consumable Item. This item may only be used by Pokemon. Upon consumption, the user is transformed into a human permanently. See Becoming a Pokemon for more details. | 22 | 3 | N-4 |
Poke-Potion4(H) | Consumable Item. This item may only be used by humans. When this item is created, a specific Pokemon is chosen. Upon consumption, the user is transformed into that Pokemon permanently. See Becoming a Pokemon for more details. | 22 | 3 | N-4 |
Rainbow Wing4(H) | Consumable Item. A mythical rainbow feather that sparkles. Must be used on the remains of a willing creature that has died from non-natural causes within the past year – the remains may be of any size. The creature is immediately brought back to life at 100% HP with no injuries. | 22 | 4 | N-40 |
Silver Wing4(H) | Consumable Item. A strange, silvery feather that sparkles. The user must be thinking of a specific Weather before using this item. Once used, the weather within a 5 km radius immediately changes to what the user chose. This weather lasts up to 24 hours and may be dismissed by the user at any point. | 22 | 4 | N-40 |
Tag Rules:
Magical Tags are small strips of paper with a prayer or incantation written on them using magical ink, which is where the cost of the item comes from. When created, the creator makes an Occult Education Roll; this is the Tag’s Power Value. The Tag has a Tag Range of 15 Meters x Your Tier. Legend Tags are special; each one is dedicated to a specific Legendary Pokemon upon its creation.
Tags can be used for different effects, which are detailed below. Each effect requires a different type of Action.
- Weaponize – Stick the Tag onto a weapon or appendage for an attack. The Tag may be used for a successful number of attacks equal to the Power Value’s Tick. (For example, a tag with a PV of 30 could be used for 3 successful attacks)
- Affix – Glue, tape, or nail the Tag to an object. Tags used in this manner will prevent certain kinds of creatures from entering its Tag Range unless they make a Focus Skill Check with a result greater than the Tag’s Power Value. On a success, the tag is destroyed; on failure, the tag holds and the encroacher cannot try again for at least an hour per point of Power Value. If the creature is already within the effect range when the Tag is affixed to an object, then they cannot be targeted by this effect.
- Burn – Destroy the Tag for a special effect. At Novice Occult Education, you may remove a single status from a target within Tag Range. Legend Tags may apply statuses, as well. At Expert Occult Education, you may target all creatures within your Tag Range and cause them to make Focus checks against the Tag’s Power Value. Each tag has a different effect upon failing this check.
Weaponize (Interrupt Action) | Affix (Interrupt Action) | Burn (Standard Action) | |
Cleanse Tag | Grants the Scrappy Ability. | Affects creatures with the Intangible status. | Novice – Remove any Disabled status or Hexed from a creature. Expert – Target all creatures with Invisibility or Phasing Capabilities; disables both Capabilities for 1 minute per point of PV. |
Repel Tag | Pokemon struck by this weapon are treated as if hit by a Repel with a Level equal to the Tag’s creator. | Affects creatures with a Level less than the Tag’s creator. | Novice – Remove any Slowed status or Stoned/Badly Stoned from a Pokemon. Expert – Target all Pokemon with a Level less than the Tag’s creator; force them to make a Morale Check with a -2 penalty. |
Legend Tag | Your attacks gain one of your Legendary’s types. If your attack targets multiple creatures, each creature may be hit by either type. If your attack is already of that type, it is one step more Super Effective, and hits Immune targets as if they Doubly Resisted it. | Affects all Legendary Pokemon except for Arceus and the chosen Legendary. The Tag’s PV is doubled against creatures that are weak to either of your Legendary’s types. If it is Normal-type, then the Tag’s PV is 50% higher. | Novice – Remove or apply your Legendary’s Status to a creature. You may inflict a status equal to Your Tier. Expert – Target all creatures that share any Capabilities with your Legendary – their Capabilities’ Ranks are raised to match that of the Legendary. |