Everyone wants to ride something. Here’s how you do it.
Most Pokémon that are easily rideable have the Mountable Capability to determine how many Medium-sized creatures it can safely carry. However, your GM may want to give extra Pokemon this capability at their discretion.
- Smaller or larger creatures fit onto Mountable creatures in different ways – see the Movement section for details on how many creatures can fit into a single square.
- Here are some guidelines for determining if a creature should be Mountable or not:
- Is it too small to support an average-sized person?
- Is it too weak (Power 1-2) to support a person?
- Is there even a place for a person to sit on this thing, or are you going to need special equipment?
- Newborn (1 week to 1 month) Pokemon are typically too young to ride.
- Mounting a Pokémon is a Standard Action that requires a Mount Check (DC 10 Acrobatics or Athletics).
- If your Acrobatics or Athletics is at least Adept, you may Mount your Pokémon as part of your Shift as a Free Action.
- Pokemon take any weight penalties as normal.
- When mounted on a Pokémon, you may shift using your Mount’s Movement Capabilities instead of your own. During your Pokémon’s turn, your Mount may use any unused movement to Shift and may take a Standard Action as normal if you use your Pokémon turn on it.
- This means you may ride a Pokémon as your Mount to Shift on your turn, using another Pokémon for battling as normal.
- If either you or your Mount are hit by a damaging attack that deals Massive Damage, or are hit by an effect that forces you to move, you must make a Mount Check to stay on.
- If a Mount or rider hurts itself in Confusion, the rider must make a Mount Check to stay on.
- It is very easy for you and your Pokémon to Intercept attacks for one another while you are Mounted due to lack of distance. See the Combat Maneuvers section.
- Some Pokémon can Mount you. The Honedge line comes to mind.