Power Points, or PP, are an energy that creatures can tap into in order to surpass their normal limitations. These can have a variety of effects and power certain class features. Power Points are shared among a species, so the more ubiquitous they are, the harder it is to tap into the necessary energy.
- Every creature regains PP differently, depending on its primary Type. Humans and Elemental creatures regain PP through finishing an Extended Rest. Aura creatures regain PP through consuming a full amount of whatever food they need. Primordial creatures regain PP through means mentioned in each specific Type.
- A creature has 1 PP per Tier, plus its Species PP
- Certain effects may Bind PP. Bound PP cannot be used until the effect that Bound them ends. If no way to end the effect is specified, it may be done as a Free Action.
Creature Type | Species PP |
Humans, Basic common/uncommon Pokemon | 0 |
Basic rare/unique & Stage 1 common/uncommon Pokemon | 1 |
Stage 1 rare/unique & Stage 2 common/uncommon Pokemon | 21 |
Stage 2 rare/unique Pokemon | 31 |
Mythical Pokemon | 4 |
Legendary Pokemon | 5 |
PP do not take any actions to use, but must be activated during your Start Phase. Typically, these power certain Class Features and Moves. They can be spent on the following bonuses:
- Awaken Potential (1 PP)
All of your non-movement Capabilities become 1 level stronger, if possible, until your next turn’s End Phase. - Finesse (1 PP)
All of your rolls are maximized until your turn’s End Phase. Cannot be used for Extended or Downtime Actions. - Perfect Guard (1 PP)
When you Guard Weak Spot, you resist all damage one step further until your next turn’s End Phase. - Evasive Guard (1 PP)
When you Guard Weak Spot, the Evasion you gain applies to all attacks. - Take a Breather (1 PP)
You clear yourself of all Volatile Status Afflictions. You still suffer the status if it is imposed by environmental conditions (such as being in a cave without a light). - Reckless Speed (2 PP)
You gain one extra turn this round. Requires at least 20 Base Speed to use. - Second Wind (X PP)
You gain 3 Temporary HP Ticks per PP spent.