Rank 1 (Pathetic)
Recall Technology Factoid: See the Knowledge section for details.
Rank 2 (Untrained)
Size Up Machine: You can attempt to identify the combat ability of a robot or vehicle as an Interrupt Action. The DC for this check is 5 + Target’s Level. It does not have to be functional for you to gather information about it, though it must still be identifiable. You always learn your target’s Tier.
Critical Success: You are aware of what Moves it knows as well as who created the robot or vehicle. Moderate Success: You are aware of all of its Abilities and Capabilities. Success: You learn what its highest stat is, as well as its level. |
Rank 3 (Novice)
Manipulate Device: You may attempt to manipulate a device, such as a computer or complex machine, as a Full Action. You can manipulate the device in 1d4 rounds, including the first round spent doing so. You may retry this check provided you have not done something to prevent further manipulation. The Base DC is noted in the table below. When manipulating a device, you use its function or change it in some way, such as operating a vehicle or planting a virus on a computer. If you are trying to manipulate a device that is a Tier above you, then you must make an Extended Skill Check instead, with the Base DC of the device multiplied by 2-5, based on the mechanical or digital complexity of it.
Success: You manipulate it without issue. Failure: You did not achieve your goal, but may try again. Moderate Failure: The device becomes inoperable in some way, preventing further attempts. |
Lock | Base DC | Example | |
Pathetic Device | 8 | Driving an old car, hacking your average home computer | |
Novice Device | 10 | Flying an airplane, hacking an office’s server system | |
Expert Device | 14 | Flying a space shuttle, hacking a megacorp’s protected servers | |
Master Device | 20 | Turning a Death Ray into a Love Ray, hacking into top secret government databases | |
Virtuoso Device | 26 | Turning a manmade portal to the Distortion World into a portal to the Dream World | |
Condition | Check Modifier | Example | |
Rushing a 1d4 round action to a Full Action | -1 | Trying to hack into someone’s computer when they’re coming down the hallway | |
Attempting to hide your work | -3 | Flying a plane, but making it hard to tell that you have done so |
Craftwork: When first achieving this skill rank, choose a category from the list below. Once chosen, you may create items from that category. See the Crafting section for details.
- Armor & Weapons
- Pokeballs
- Traps
- Robots
- Hi-tech Items
Rank 4 (Adept)
Pokeball Repair: You may attempt to fix any Pokeball that has failed to capture a Pokemon and broke. As an Extended Action (S), make a DC 14 Technology Check. Requires access to a Pokeball Toolbox.
Success: The Pokeball is fixed and treated as if it had not broken. Failure: The ball is still broken, but you may try again. Moderate Failure: It is broken and can never be repaired again. |
Look, A Trap!: With 1d4 rounds of work, you can make it look like an object, location, or device is trapped. Since the trap is intended to slow people down instead of actually harming them, this false trap is easy to find, requiring only a DC 4 Perception Check to uncover. When an attempt is made to disarm it, the attempt is always successful, revealing the trap to be a fake.
Rank 5 (Expert)
Subvert Machine: You can attempt to take control over a robot or vehicle as a Full Action. The DC for this check is 5 + Target’s Level. You must be in physical contact with the controls of the machine unless you have a Hacking Device. You can only use this power when someone else still has control of the machine; if a car has no driver then use Manipulate Device. If the original user wants to reassert control, make an Opposed Check where the winner controls the machine. You cannot use this power on machines of a Tier higher than yours.
Critical Success: You kick the other user out and they cannot make future attempts to control this machine unless circumstances change. Moderate Success: You control the machine for 1 minute before the other user can try to reassert control. Success: You control the machine for 1 round before the other user can try to reassert control. Failure: You do not subvert the machine, but can attempt again in the future. Moderate Failure: You are kicked out and cannot make future attempts to control this machine unless circumstances change. |
Rank 6 (Master)
Distill Capability: As an Extended Action (L), you may acquire a sample from a willing creature, such as a Magneton’s electric frequency or a Muk’s muck, targeting a single of its Capabilities. You can create 2 + Target’s Tier Gadgets from this sample. Anyone with at least Adept Technology Education can use these Gadgets, which fit into an equipment slot and allow the user to mimic the chosen Capability. Gadgets are delicate and tend to become inoperable after a week of regular use.
Rank 7 (Grandmaster)
Mad Science: You can create [Time] and [Space] items with the Craftwork power. Additionally, you may use Distill Capability on willing creatures and target their Auras or Blessings instead of a Capability.