Rank 1 (Pathetic)
Recall Pokemon Factoid: See the Knowledge section for details.
Rank 2 (Untrained)
Size Up Pokemon: You can attempt to identify the combat ability of a Pokemon as a Free Action Interrupt. The DC for this check is 5 + Target’s Level. They do not have to be alive for you to gather information about them, though they must still be identifiable. You always learn your target’s Tier.
Critical Success: You are aware of what Moves they know. Moderate Success: You are aware of all of their Abilities and Capabilities. Success: You learn what its highest stat is, as well as their Types and Level. |
Rank 3 (Novice)
Improve Pokemon’s Attitude: As an Extended Action (S), you speak with a Pokemon uninterrupted, or otherwise share an activity with it. If this activity is interrupted, you must start over at a later time. At the end of the action, you make a Pokemon Education check with a DC of 5 + Target Level + Target’s Negative Attitude, modified by its Type as in the table below.
You can affect no more Pokemon than your number of Pokemon Education Ranks at one time. You may not retry this check during the same encounter, but you may use it on a Pokemon multiple times over multiple meetings. If you use this on a Pokemon who remembers you in a later encounter, their actual Attitude modifier is replaced by a +2 DC penalty. If you spend a lot of time with a Pokemon and get along well with them, no check is needed.
If you can tell they are faking their growing rapport with you or aren’t liking you quickly enough, you may use this power. If you mistreat or disappoint a Pokemon while their attitude has been changed, they are likely to respond more negatively than before.
Critical Success: You positively shift their Attitude with you up to 3 steps, but no farther than Friendly. Moderate Success: You positively shift their Attitude with you up to 2 steps, but no farther than Friendly. Success: You positively shift their Attitude with you up to 1 step, but no farther than Friendly. Failure: Their Attitude does not change. Moderate Failure: They take it the wrong way and negatively shift their Attitude 1 step, but no farther than Hostile. |
Target Attitude | Example | DC Modifier |
Murderous | Vitriolically hates you and tries to murder you on sight. If forced into conversation, will probably just scream at you. May stalk you, looking for a chance to hurt you. | +4 |
Hostile | Hates you and would probably beat you up if they could get away with it. | +2 |
Suspicious | Dislikes you and would passively frustrate your goals. | +1 |
Indifferent | Has no inclination to help or hinder you. | 0 |
Comfortable | Likes you and would assist if it’s convenient. | -1 |
Friendly | Likes you and would assist just because you asked. | -2 |
Devoted | Is devoted to you and tries to assist without being asked, even if it isn’t particularly helpful. May stalk you, looking for a chance to help you. | -4 |
Rushing | Check Modifier | |
Rushing an Extended Action (S) to a Full Action | -3 | |
Target Type | Check Modifier | |
Target has Grass, Fairy, Normal or Flying type. | +01 | |
Target has Ground, Bug, Fighting, Psychic, Ice, or Water type. | -11 | |
Target has Poison, Rock, Steel, Fire, or Electric type. | -31 | |
Target has Ghost, Dragon, or Dark type. | -51 | |
1 – Always use the highest penalty when applicable. |
Craftwork: When first achieving this skill rank, choose a category from the list below. Once chosen, you may create items from that category. See the Crafting section for details.
- Accessories
- Evolutionary/Mega Items
- Pokemon Equipment
- Pokeballs
Rank 4 (Adept)
Mentor: As a Downtime Action, you can teach Pokemon moves from its Tutor List or Natural Move List that are your Tier or lower. Additionally you can change the target’s Nature to any other Nature, remove one of its Edges (refunding any Tutor Points spent), change a Basic Ability to the species’s other Basic Ability, or change an Advanced Ability to a different Advanced Ability or Basic Ability. This may not be used to reroll Abilities that require a roll to determine characteristics, such as Serpent’s Mark or Color Theory.
Rank 5 (Expert)
Woah There: As a Standard Action, you may make a DC 5 + Highest Opponent Level + Worst Negative Attitude Within Group + Leader’s Tier Pokemon Education check (plus modifiers) to delay a group of wild Pokemon from attacking you. If you succeed, they will not approach within 3 meters of you nor attack you for a time dependent on your check result. If you wish to delay them after that point, you must succeed on the opposed check again or give them some other reason not to attack, such that they change their mind on their own. Any obvious attempt at escape or aggressive action automatically ends this effect, leaving the Pokemon free to do as they like.
Success: You delay them for one round. For every 3 points over your success you delay them for an additional round. The more rounds you delay them for, the more the creatures are unsure of your group. Failure: They ignore you and attack. |
Rank 6 (Master)
Beseech Aid: As an Extended Action (S), you may make a DC 5 + Target’s Level Pokemon Education check (plus modifiers) to get a Wild Pokemon to aid you for a short time. Your target must be at least Comfortable towards you to use this power. Using this power will not make Wild Pokemon fight for you unless they are Devoted towards you. Pokemon beseeched by this power will almost never travel more than half a day away from their homes or territory.
Critical Success: The Pokemon will aid you for 24 hours and use all of its Capabilities for you, shifting the Pokemon’s attitude 1 step in the positive direction at the end of this period. Moderate Success: The Pokemon will aid you for 1 hour per Pokemon Education rank you have and use all of its Capabilities for you. Success: The Pokemon will aid you for 1 round per Pokemon Education rank you have, or until it completes the task you beseeched it for. Failure: The Pokemon ignores your request. Moderate Failure: You offend it and its disposition is 1 step more negative towards you. |
Rank 7 (Grandmaster)
Polyglot: You gain the Polyglot capability.
Legendary Recall: You can immediately tell when a creature has been touched by a Legendary Pokemon. As a Standard Action, you may make a DC 5 + Target’s Level Pokemon Education check to determine what Auras and Blessings a creature has, as well as their effects. Once you use this power on a creature, you may not use it on them again until 24 hours have passed, or you see them use a power granted by their Auras or Blessings.
Critical Success: You know all of its Auras and Blessings, as well as any methods of disabling its Auras. Moderate Success: You know all of its Auras and Blessings. Success: You learn one of its Auras or Blessings, chosen by the GM. Failure: You learn one of its Auras or Blessings… and this information is false. Moderate Failure: You don’t learn anything at all. |