Airborne: Status effect for being in the air
AoO: Attack of opportunity, numbnuts
Downtime Phase: phase of play
Failures: -1 to -2 is a Normal Failure, -3 to -5 is a Moderate Failure, -6 or less is a Critical Failure
Exhausted: -10 damage, shift or standard
Hidden: Status effect for hiding
Skill Damage: damage that temporarily lowers your skill ranks
Prone: You are on the ground.
Residue: Psychic, Temporal, Spacial
Size: Mini, Tiny, Small, Medium, Large, Huge, Massive, Gigantic
Slowed: Your movement speed is halved.
Study: Place to get +1d6 Education
Stunned: lower tier than Paralyze
Successes: 1-3 is a Normal Success, 3-5 is a Moderate Success, 6+ is a Critical Success
Unfixed: An object that is not attached to or a part of another object. A rock on top of the ground would be Unfixed while part of a boulder sticking out of the ground would not be. The entire boulder underneath the ground would become Unfixed if removed from the earth.
Unheld: An object that is not held by any creature or is within a creature’s inventory.
Vulnerable: You cannot apply Evasion against attacks.
Weak Spot: increases effectiveness of attacks by 1 step, -4 acc penalty