General Basics
- Always round decimals down to the nearest whole number
- Percentages are additive, not multiplicative. If one source says you gain a 100% boost from doubling something and another 100% boost, then you gain a 200% boost total, not 100% and then 100% more off that total, which would result in a 300% boost.
- Specific rules trump more general ones
Terminology
Just about everything in the game refers to either a “Tier” or a “Level”. Creatures always have a Level, and therefore a Tier. Objects usually only have Tiers.
Levels are a rough estimate of a creature’s general ‘power level’, and influences everything from combat stats to skill distribution.
- Levels range from 1 to 20.
Tiers are just a range of levels, each of which is far stronger than the last. Increasing your Tier results in power spikes, to the point that fighting something outside your Tier is either very easy, or VERY hard.
- Tiers range from 1 to 4, each being 5 levels long.
- Tier 1: Levels 1 – 5
- Tier 2: Levels 6 – 10
- Tier 3: Levels 11 – 15
- Tier 4: Levels 16 – 20
The Targeting Hierarchy
Sometimes it can be unclear what an effect ACTUALLY can target. This short guide should help you quickly determine how targeting works.
- List of acceptable targets:
- Creatures
- Humans
- Pokémon
- Any other sentient life with a stat block and Intelligence, such as floating balls of Normal energy or something
- Objects
- Any non-Creature, such as a vase, door, house, whatever.
- Targets
- Any Creature or Object
- Creatures